Head Smash Review
Hollywood hasn’t quite gotten over that phase where the term “based on the comic book” is considered to be an instant box office draw, no matter how many Cowboys vs. Aliens and R.I.P.D.s there are to prove otherwise. So it’s always worrisome to see a new comic book project being adapted for film before the comic itself is even released. Comics should be more than glorified movie storyboards. Unfortunately, that’s exactly what Head Smash reads like. In the way this story is plotted and paced, it might as well be a series of storyboards arranged into a comic book.
Head Smash is the brain child of Russian filmmaker Vlad Yudin (Big Pun: The Legacy). Yudin developed the story and partnered with writer Erik Hendrix and artist Dwayne Harris to bring it to life as a graphic novel even as Yudin himself preps a film adaptation. Part action/revenge tale and part dark sci-fi drama, Head Smash takes place in the “pre-apocalyptic” city of Ares. What exactly “pre-apocalyptic” is meant to imply is never made clear, as Ares is already in pretty sorry shape as the story opens. Ares is overrun by violent criminal gangs, with the dominant gang calling themselves The Horde. The comic revolves around a young man named Smash. Shockingly, he excels at smashing things and was recruited into the Horde as a teenager for precisely that reason. But after being betrayed by his own gang, left for dead, and discovering a strange chemical that imparts incredible strength at the cost of strange hallucinations, Smash is looking to smash his way along the path to vengeance.