Divinity: Dragon Commander Review
So a woman, a one-armed man, and a lizard with a monacle walk into a bar and start discussing same-sex marriage… Ok, let me back up a second.
You know how people say that things like religion and politics are best left out of conversations with friends? Divinity: Dragon Commander puts these concerns front and center, and places you in the hot seat to make all the tough calls, delivering a real-time strategy experience that, though lacking refinement in some areas, makes your decisions in the throne room as important as the ones on the battlefield.
Jumping right into an AI skirmish to get a feel for the mechanics first, I was initially unnerved by what I saw. The lack of any fog of war, combined with the wide-open tech tree, made combat feel spineless and unstructured compared to the precise builds and attack timings of StarCraft 2 and the like. The art direction is similarly haphazard, with pastel and base colors fighting a little war of their own while I tried to reconcile the steampunk unit designs with their arboreal, fantasy surroundings. After being all but slapped in the face with a generic looking “VICTORY!” screen, and being spat back out to the main menu, I anticipated a long, bumpy road ahead of me.